Those that explore dungeons come out alive and changed by the experience or they end up dead or worse. There are monsters and other creatures that wander the levels.ĭungeons require explorers to manage resources carefully and be creative with solutions to the problems they encounter. This usually relates to their difficulty to overcome or defeat. Some monsters and creatures are found in multiple levels or areas, while others are found in only a few specific ones. Those who currently inhabit or control the dungeon are responsible for the majority of these. Challenges ratchet up in kind and death becomes more likely.ĭungeons come with challenges and dangers, natural and unnatural. Ecologies change over time.ĭungeons are dangerous and become even more so as they advance in design. They often do not make sense to the uninformed. There may seem to be no rhyme or reason to the purpose, the design, or the utility of a dungeon. Some dungeons are made up of many smaller connected dungeons.Įvery dungeon has its own set of interacting ecologies. Some combine both of these, either on the same level or different levels. Some dungeons are manufactured and made up of rooms and connecting corridors while others are formed from the natural environment itself. Things get left behind, things are lost, things are re-purposed. The dungeon of today is not the dungeon of yesteryear. They have been claimed by those who came after. Many dungeons are older than they appear and have changed over time. They can be buildings or structures built up (castles, forts, etc.) or exist as negative space underground (actual dungeons, prisons, cave complexes etc.).Ī dungeon may be only a single room or be an entire sprawling complex and can have one or more entrances or exits that are either visible or concealed. The word dungeon is used to identify explorable areas full of risk and reward. Want to push your own axioms? Write your own damn book.ĭungeons exist as many different types of places. Most of these axioms are agreed up within the dungeoneering community, although certain vocal personalities in it might disagree with one or more items. There are some axioms, or truths accepted without controversy or question, about dungeons that typically hold across each and every one you’ll find yourself exploring. You don't want them being unprepared, do you? DO YOU? So, what are you waiting for? Buy Max's super guide to dungeoneering today for yourself or a loved one who is considering delving in the darkest dungeons. Includes a sample simple will from Stonehand & Associates, lawyers to dungeoneers!.Tells you the important things you need to know about the races and professions that you'll be dungeoneering with!.Gives you important information about magic items, curses, owlbears, traps, mimics and gelatinous cubes!. ![]()
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